With pre-orders now available, there’s understandably a lot of excitement surrounding the Oculus Rift virtual reality (VR) head-mounted display (HMD) right now. From 28th March 2016 fans will finally be able to start using a consumer-ready version of the device, with enthusiasts and developers having previously relied on development kits. The second of these kits, DK2, is still being supported by Oculus VR for those looking to create content on the Oculus Rift and, according to the company, should continue to be so for some time.
Speaking on a recent Ask Me Anything session on Reddit Oculus Rift creator Palmer Luckey revealed that the company aims to keep supporting DK2 ‘for as long as possible’. “We want to continue to support DK2 as a development tool for as long as possible, and it will definitely be supported up to the launch of CV1, but long-term support for DK2 is currently a lower priority than getting Rift properly launched and supported,” he said. “We will keep people updated.”
DK2 features a different tracking system to the consumer Oculus Rift, relying on a user-facing camera to track their position while the new version uses sensors. It’s not clear exactly how long developers will be able to use the kit, then. For example, will those working with the Oculus Touch position tracked controllers be able to develop using the device? If not, then the kit could be phased out sooner rather than later.
For the latest on the Oculus Rift, keep reading VRFocus.
The post Oculus to Continue to Support Rift DK2 ‘for as long as possible’ appeared first on VRFocus.