Middleware development software Unreal Engine is one of the most popular programmes being used by studios across the world to create videogames and apps. Now creator Epic Games has unveiled a preview for the latest version 4.13 for developers to get their hands on.
The Unreal Engine 4.13 preview is freely downloadable and features new import/export updates for Sequencer, foliage editing and mesh painting in the virtual reality (VR) Editor, numerous improvements and additions for animation and a whole lot more.
On the VR side the VR Editor now has updated Foliage Editing, Mesh Painting, Automatic Entry to VR Editing Mode, Colour Picker window, New Quick Menu Options and Play from VR Editor. While general VR updates include improvements to Instanced Stereo Rendering and a VR Template for Desktop and Console.
Epic Games will be going covering version 4.13 in more detail with Technical Director Mike Fricker via the company’s Twitch channel later today.
A preview summary can be seen below, and for all the latest news from Epic Games keep reading VRFocus.
Sequencer Updates:
New import/export capabilities
Sequence recorder improvements
Framework Updates:
Physical Animation Component (Experimental)
Pose Driver Animation node (Experimental)
Physics Constraint Profiles
Sub Animation Blueprints
Pose Asset
Updated Animation Curve Viewer
Alembic Importer for Vertex Animation (Experimental)
Preview Scene Improvements
Texture Coordinate (UV) info from Line Traces
Slicing Utility for ProceduralMeshComponent
Animation Node Pose Watching
Threaded Audio (Experimental)
TSet Property
VR Editor Updates:
Foliage Editing
Mesh Painting
Automatic Entry to VR Editing Mode
Color Picker window
New Quick Menu Options
Play from VR Editor
VR Updates:
Improvements to Instanced Stereo Rendering
VR Template for Desktop and Console
Rendering Updates:
Improvements to the Noise Material Node
Platform Updates:
Initial support for Mac Metal Shader Model 5
Mobile Updates:
Custom Post-Process material support
Lighting Channels
Android Automation Testing
Mobile Renderer supports OpenGL ES 3.1 on Android
Mobile Packaging Wizard
Full Precision in pixel shaders
Network Updates:
Replay Backwards Compatibility
Editor/Tools Updates:
Localized Text Formatting Improvements
Widget Interaction Component
Media Framework Updates: (not tested for all platforms)
Media Framework Overhaul
Updates for Android, PS4 and Windows
Landscape Updates:
Optimization of Landscape Material Shader permutations
Landscape Tessellation Performance Improvements
Build Updates:
New script for making Installed Builds