Back in early 2014 Half-Life developer Valve opened its doors for a Steam Dev Days event, inviting a number of people in to watch talks and learn updates from the company. Virtual reality (VR) fans will remember that it was here we first saw the company’s internal experiments with the tech, forming the foundations of the SteamVR system we now see powering the HTC Vive head-mounted display (HMD). The event did not return in 2015 but it appears that Valve will be hosting a ‘Valve Content Showcase’ early next year.

This much was revealed in a new HTC blog post talking about the HTC Vive itself. After elaborating on the recently announced decision to move the HTC Vive’s release to April 2016, the company explained that the device would have a ‘very exciting’ showing at the Consumer Electronics Show (CES) from 6th – 9th January 2016 that would be ‘followed up’ by the Valve Content Showcase in Seattle, Washington. Any further details about what this event would include and if it was solely dedicated to VR or other software and hardware too hasn’t been confirmed.

With Valve involved with the HTC Vive and other SteamVR compatible HMDs in an official capacity, there’s bound to be plenty of speculation as to what could be on show at the event, though no date has been set. SteamVR itself provides a number of unique features for compatible HMDs, including Room Scale user-tracking in which players can walk around an area of up to 15-feet by 15-feet in real life and have those movements replicated in-game. It also includes a pair of position-tracked controllers. Pre-orders for the HTC Vive itself are set to go live in February 2016, though a final price hasn’t yet been announced.

VRFocus will continue to provide the latest coverage on the HTC Vive, so check back often.

-END-

The post Valve Content Showcase Being Hosted in Seattle Next Year, HTC Vive on Display appeared first on VRFocus.

Previous articleEsper 2 Planned for Oculus Rift, Coatsink ‘far from done with VR’
Next articleEpic Games Discuss Getting Started in VR Development with Unreal Engine 4