Back in September at Oculus Connect 2.0, Hollywood, Oculus VR announced that the final edition of the pre-launch SDK would be made available to developers this month. Today the company has announced that select developers will be receiving the middleware this week, along with the final version of the Oculus Rift head-mounted display (HMD).
Expected to be available for consumer purchase in Q1 2016, the Oculus Rift is arguably the most highly anticipated virtual reality (VR) HMD launching next year. Oculus VR is keen to ensure that the hardware is supported by a strong catalogue of software and videogame titles, and as such is offering developers the opportunity to submit their project for evaluation in order to obtain early access to the 1.0 version of the SDK and final hardware.
Oculus VR announced the arrival of the 1.0 edition of the SDK and invited developers to submit their application for consideration through the Oculus submission tool in a communication today, which you can read in full below. VRFocus will keep you updated with all the latest details on the Oculus SDK and the Oculus Rift hardware.
If you’re shipping a Rift title in Q1, you’ll need early access to Rift hardware and new platform features to finalize your game or application. The Rift SDK 1.0 and runtime include features tied to the consumer product, so we’ve currently limited the release to developers putting final touches on launch titles.
If you’re planning a launch title and don’t yet have hardware, you can now upload a preview of your app through the Oculus submission tool, and we’ll be in touch with next steps.
We’re shipping more Rift hardware out to developers every week in the run up to launch. In the meantime, DK2 and SDK 0.8 continue to be the right platform for early Rift development — you only need SDK 1.0 if you’re imminently shipping.
We’re looking forward to seeing your VR experiences on Rift when it launches in Q1!
— The Oculus Team
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