As anyone who’s tried virtual reality (VR) will know, audio plays almost as big a role in creating immersion and presence as the visuals do. It’s why studios spend so much time getting the sound just right, and with spacial audio its even more important. Formosa Interactive, a company that specialises in audio creation, and has worked on videogames such as Resident Evil 6, The Last of Us and inFAMOUS Second Son, has now announced the addition of sound veteran Kristoffer Larson.
Larson comes to Formosa Interactive with over two decades of sound experience, including extensive VR and augmented reality (AR) experience, and numerous award-winning games.
Formosa Group CEO Robert C. Rosenthal said in a statement: “We are fortunate that Kris is joining the Formosa Interactive family. His passion for the overall gaming process, his VR expertise and his strength in overseeing development across multiple partners will insure Formosa continues to lead in audio production for games.”
“I’ve known Kris for some time and we have had the opportunity to work on a number of projects together,” commented Paul Lipson, Vice President Creative Services at Formosa Interactive. “We have similar goals of integrating the sound experience and the type of service we feel clients want and deserve. I can’t think of a better person to help us expand and explore new collaborations while continuing to raise the bar.”
“Joining Formosa is an opportunity to create the ultimate home for sound design, composition and production with the help of some extremely talented colleagues. I’m looking forward to the exciting challenges that await us and immersing myself in projects with the Formosa Interactive team,” said Larson.
The company hasn’t announced any current VR or AR projects, but with the hiring of Larson, and the growing interest tech companies have in the field its likely Formosa won’t want to get left behind.
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