Today we’re midway through the SIGGRAPH Computer Graphics and Interactive Techniques Conference and Exhibition 2016 this week in Anaheim, California. There’s been plenty of news coming from the event with the latest by AMD’s Radeon Technology Group. The company has revealed its professional WX series graphics cards, the WX 4100,WX 5100 and WX 7100.

The cards feature AMD’s latest Polaris GPU architecture whilst also employing the latest advances in the company’s fourth generation Graphics Core Next (GCN) technology.

Each device has its own particular role to fill within the product range. The WX 4100 has been designed for small form factor workstations, the WX 5100 is focused towards real-time content engines and immersive real-time design and manufacturing, including CAD and CAM. While the WX 7100 is AMD’s solution for professional virtual reality (VR) content creation alongside tasks such as video editing or image creation.

The specifications released so far are:

Radeon Pro WX 7100:

32 AMD Compute Units

>5 TFLOPS Peak Single Precision

Up to 4, 5K displays with 4x DisplayPort 1.3

8GB GPU memory

256 bit memory bandwidth

Radeon Pro WX 5100:

28 AMD Compute Units

>4 TFLOPS Peak Single Precision

Up to 4, 5K displays with 4x DisplayPort 1.3

8GB GPU memory

256 bit memory bandwidth

Radeon Pro WX 4100:

16 AMD Compute Units

>2 TFLOPS Peak Single Precision

Up to 4, 5K displays with 4x DisplayPort 1.3

4GB GPU memory

128 bit memory bandwidth

On top of those three cards AMD has also unveiled a fourth in the form of the Radeon Pro Solid State Graphics (SSG). This is a card that features two PCIe 3.0 M.2 slots allowing up to 1TB of flash memory to be added, allowing content creators to play back, work with and scrub 8K videos in real-time, at 90 frames per second.

The Radeon Pro WX 7100 is expected to retail for under $1000 USD, and the WX range is due to launch later this year. The Radeon Pro SSG on the other hand will cost quite a lot more at £10,000 when it arrives in 2017.

For all the latest VR news, keep reading VRFocus.

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