It has been a very busy few months for PC hardware specialists NVIDIA. For a start the Californian based company has not only been hard at work finalising it’s latest range of graphics cards, the 10 series culminating in the GTX 1060’s launch last week and the unveiling of the top of the line Titan X card yesterday. It has also been very busy on the software side. The company first showcasing its VRWorks technology along with several VR demos at this year’s Electronic Entertainment Expo (E3). Whilst NVIDIA has also recently released it’s HTC Vive-based VR showpiece NVIDIA’s VR Funhouse. Which VRFocus described as a “tour de force” showcase for VR.

Even the immediate future looks set to be busy with NVIDIA set to demo Foveated Rendering at SIGGRAPH 2016. A potentially very notable presentation considering demonstration partner SensoMotoric Instruments (SMI) revealed it would be showcasing its eye tracking on the HTC Vive at SIGGRAPH 2016 also.

For virtual reality (VR) these hardware and software developments are all steps along a path that helps plot the path for VR’s future on PC. Something that VRFocus again discussed in a feature about the GTX 1080 a couple of months back.

However; now that the 10 series is – to our knowledge – complete, how do each of them stand (statistically) in comparison? You can see below in a comparison table.

Titan X GTX 1080 GTX 1070 GTX 1060
Technique 16 nm FinFET 16 nm FinFET 16 nm FinFET 16 nm FinFET
GPU GP102 GP104 GP104 GP106
Transistors 12 Billion 7.2 Billion 7.2 Billion 4.4 Billion
Calculating Power 11 TFLOPs 9 TFLOPs 6.5 TFLOPs 4.4 TFLOPs
Boost clock 1530 MHz 1,733MHz 1,683MHz 1,708MHz
Base clock 1417 MHz 1,607MHz 1,506MHz 1,506MHz
Bus 384-bit 256-bit 256-bit 192-bit
CUDA cores 3,584 2,560 1,920 1,280
Memory 12 GB GDDR5X 8 GB GDDR5X 8 GB GDDR5 6 GB GDDR5
TDP 250W 180 W 150 W 120 W
Price (SRP) $1,200 $599 USD $449 USD $249 USD
Release Date 2nd August 2016 Available Now Available Now Available Now

Be sure to come back to VRFocus daily for more news and information about VR from both the hardware and software sides and the business and gaming sides of the industry.

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