When World War Toons was announced it was clear that Reload Studios had its sights set on creating a fully immersive virtual reality (VR) first-person shooter (FPS). It has now been revealed by the team who developed World War Toons that before VR was an option, the title was initially intended for the Nintendo DS.
According to the blog post on the World War Toons site which recounts the history and build up to the forthcoming final version, the title was held back and “remained in development for years, evolving as trends and tech changed, waiting for the right time”. The post explains that Reload Studios Co-Founder, James Chung, “originally envisioned it for the DS as a fast action tank shooter” when he first started the development as a “passion project”.
It goes on to explain how VR was the right choice for the title and for Chung himself as an “opportunity of a lifetime”, and how the development team was made up, including experienced artists such as Yongwoo Cho who had worked on multiple Pixar games, and Taehoon Oh who was Lead Artist on a number of Call of Duty videogames.
The post concludes by throwing forward into the next year, with World War Toons lined up at a PlayStation VR launch title in October, saying: “2016 is shaping up to be the year of VR, and we hope you’re as excited as we are to see what this year has in store! In less than 2 years our company has grown from 3 people in a garage to over 30 working to create a virtual reality FPS that promises to set the bar for an entire future industry.”
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