Arguably the most surprising announcement at Sony Computer Entertainment’s (SCE’s) PlayStation VR event at the 2016 Game Developers Conference (GDC) earlier this month wasn’t for hardware but instead software. The company announced that it was working with EA and DICE to produce a special experience based on last year’s multiplayer shooter, Star Wars: Battlefront, that would utilise the virtual reality (VR) head-mounted display (HMD). Few details about the project have been revealed but, according to one member of SCE, it will be ‘very different’ from last year’s release.

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John Koller, SCE Vice President of Marketing, said as much to Fortune in a recent interview. “We are working with EA, DICE, Lucasfilm, and Disney to try and make that experience something so special and so intrinsic to what’s in many people’s DNA, which is how can I be in that world of Star Wars,” he explained. “Battlefront is going to be one of those games that will really show gamers what it means to be in the world of VR. It’s very special. And just by the nature of it being designed as a VR experience, it’s going to be very different than the PlayStation 4 game.”

It’s interesting to note that fans haven’t yet heard any news as to if Industrial Light and Magic Experience Lab’s (ILMxLAB) own Star Wars VR experiences could come to PlayStation VR. The group has been seen working on the Oculus Rift and, more recently, the HTC Vive with the Star Wars: Trials on Tatooine demo, but SCE’s kit hasn’t yet cropped up in conversation. It could be, then, that this Star Wars: Battlefront VR experience makes up for this in some way. Certainly if fans were able to control a ligthsaber with PlayStation Move, there would be many happy players out there.

Stay tuned to VRFocus for more on the Star Wars: Battlefront VR experience.

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