This years Game Developers Conference (GDC) 2016 was an exciting few days of virtual reality (VR) news and announcements. Likely the biggest news from the show was Sony Interactive Entertainment’s (SIE) PlayStation VR release date and pricing news, but there was much more than that going on. Running in conjunction with GDC was the Virtual Reality Developers Conference (VRDC), featuring talks from some of the most well respected studios working in the field. One of the biggest is Epic Games who held a session on the making of Bullet Train.

Hosted by Epic Games’ Senior Designer Nick Donaldson and Technical Director Nick Whiting, Going of the Rails: The Making of Bullet Train covered the teams entire development process. VRFocus was at the talk and live-blogged it but now its been made available on YouTube to reveal the finer details of what the pair said.

Epic Games has a very prominent place in VR, even though its not actually released a native videogame. Aside from tech demos like Bullet Train and Showdown, the main brunt of the company’s involvement comes from its middleware, Unreal Engine. The free development software has been used by countless studios across the world to create VR titles, and recent addition of a VR Editor in Unreal Engine takes that commitment one step further.

And announced last week at Google I/O was Epic’s commitment to a new platform, Google Daydream. The studio launched a Daydream plugin for Unreal Engine, available through GitHub, and an untitled dungeon-based role-playing game (RPG) demo showcasing the uses of the Daydream Controller.

As ever keep reading VRFocus for the latest news on Epic Games and its VR projects.

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