WOAH! Insta360 One X – Overcapture test ( & quick write up below)

I just got one of the new Insta360 One X cameras and it’s a hell of a lot of fun. Here’s my initial thoughts:

As with any new piece of tech though, there are significant bugs & and a pretty tortured workflow (outlined below)

Currently, the phone app has more functionality than the desktop version, which is fine for shits and giggles but no good if you’re looking to use the camera in a professional way…professional you ask?

I work in online journalism and my dream would be to give something like this camera to a reporter and have them conduct interviews/go to events etc. They would only have to press record and I could move the ‘camera’ around in post…idiot proof, ha!

I’m not a vlogger, but I reckon this has got to be the best option out there if you don’t mind the reduced resolution.

Speaking of resolution, I did have some high hopes of inserting a couple of cheeky shots into some ‘traditional’ video projects coming up, but I’m not sure it’s really an option as the quality drop from my GH5 shooting in 4K to this is really quite distracting.

What else? Well, I bought the camera for the overcapture capabilities, but have been having a lot of fun with making VR videos as well. I hadn’t bothered with that whole genre(?), as it was too gimmicky for my liking, but when I put some Google Carboard goggles on my Mum and saw her reaction to me walking down George St I was sold. I doubt it’s ever been this cheap to make fairly decent VR video.

MY (TORTURED) WORKFLOW:
– Shoot footage
– Copy clip off SD card onto computer
– Convert file from .insv file to .mp4 using Insta Studio
– Import .mp4 into Premiere Pro
– Using VR Display mode & VR Rotate Sphere, add keyframes for the ‘camera’ movements you desire
– Export this clip (at 5.7K prores)
– Import clip that now has keyframes and place into a 1080p timeline
– Export final version

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