Virtual reality (VR) works by tricking you. Through a combination of sight and sound head-mounted displays (HMDs) such as the Oculus Rift aim to convince you that you’ve stepped into another space, when you simply have a screen in front of your eyes. Creating the perfect illusion is a complex task to pull off. Thomas Bedenk, VR consultant at Exozet Berlin GmbH, will be discussing this at March’s Virtual Reality Developers Conference (VRDC) and Game Developers Conference (GDC) 2016.
The talk is titled ‘Cognitive Psychology of Virtual Reality – Basics, Problems and Tips‘ and will be held at some point during the shows 14th – 18th March duration.
“Every new medium brings with it a whole new universe to be explored for creative minds and content creators. While the human physiology stays the same, their media literacy develops with every generation of new media,” an official description reads. “Understanding the cognitve psychology of virtual reality helps to create experiences custom made for this new frontier of entertainment. While most developers are always drawing from what came before, the key to making a truly unique experience is embracing its limitations and possibilities rather than just reproducing the old content with an added dimension of fidelity. While cognitive psychology is a wide field this talk will focus specifically on aspects directly helpful for the current state of VR technology.”
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