Virtual reality (VR) aims to convince users that they’ve stepped into the shoes of an entirely different person, but that doesn’t mean that every compatible videogame has to be played from the perspective of another character. In fact, third-person VR titles are set to be quite common in the early days of the Oculus Rift head-mounted display (HMD), when players will be using an Xbox One gamepad instead of the Oculus Touch controllers which will arrive later this year. The developers of one of the most promising upcoming third-person titles, Lucky’s Tale, will be talking about this in March at the 2016 Game Developers Conference (GDC) and Virtual Reality Developers Conference (VRDC).
Playful Corp’s Design Director, Dan Hurd, and Engineer, Evan Reidland, will be looking at these types of titles in its session, ‘Lucky’s Tale: The Unexpected Delight of Third-Person Virtual Reality, a Postmortem‘, which will be held during the show from 14th – 18th March 2016.
“How will the new dawn of virtual reality impact gaming’s most beloved genres and experiences?” an official description reads. “This talk is a postmortem on the processes and surprising revelations of working on Lucky’s Tale, the first 3rd-person, character-action platforming game designed exclusively for Virtual Reality. 3rd-person is not what many initially imagine for VR, but Lucky’s Tale demonstrates surprising comfort, ease of navigation, and a high degree of presence and immersion while still relying on a “typical” 3rd-person perspective. Join for this talk as the team recalls moments of thrilling success and challenging failure, openly discusses the discoveries they have made as they share useful guidelines for VR development.”
Lucky’s Tale will be free for anyone that purchases the Oculus Rift. For the latest on the title, keep reading VRFocus.
The post VRDC Session Highlight: Playful Talks Third-Person VR with Lucky’s Tale appeared first on VRFocus.