Room Scale virtual reality (VR) was first popularised by Valve and HTC with their upcoming head-mounted display (HMD), the HTC Vive. In fact, it’s almost a year ago now that the concept was first revealed at the Mobile World Congress event in Barcelona and, the following days, the Game Developers Conference (GDC) in San Francisco. When GDC 2016 (and the new Virtual Reality Developers Conference (VRDC)) roll around from 14th – 18th March, then, Room Scale will be over a year old. As such, some of the developers most experienced with the concept will be talking about it.
Wevr’s Scott Stephan, Owlchemy Labs’ Alex Schwartz, Skillman + Hackett’s Pat Hackett, Tyler Hurd and The Void’s Curtis Hickman will be on a panel titled ‘A Year in Roomscale: Design Lessons from the HTC Vive & Beyond‘ at 10:00 PT on 14th March.
“Virtual reality development becomes increasingly more challenging when the player is allowed fully tracked, free movement,” an official description for the event reads. “From user interfaces to controller agency to accounting for player phobias, this panel features developers who have significant experience finding solutions to these problems. They’ll share their technical tricks, art hacks, and unique design solutions for roomscale VR development.
“Attendees will learn from the panel’s mistakes and will hopefully be inspired to think beyond the “holodeck” experience, to reach for the kinds of experiences that are unique to roomscale.”
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