Thanks to advances in hardware, videogame developers can already create realistic worlds that, in the best cases, are hard to distinguish for the real thing. Work with virtual human characters is far more complex, however, and still has a long way to go. This applies to virtual reality (VR) just as much as it does traditional titles, if not more so. To that end, HBO Code Labs will be talking about this subject at the 2016 Virtual Reality Developers Conference (VRDC) and Game Developers Conference (GDC) in March 2016.
Senior Staff Engineer Pete Insensee will be hosting a talk titled ‘Creating Believable Human Characters in VR‘. The talk aims to give attendees an understanding of the challenges that face creating human characters in VR.
“How do you take a series created for television, featuring real people, and bring that experience into VR, particularly given significant real-time performance limitations?” the event’s official description reads. “That’s the challenge a small team at HBO has been working on for the past year. In this talk, we’ll examine the choices made in bringing the performance to life, creating realistic humans in VR using a mix of video, motion and facial capture, plus animation and AI. In this talk there will be a discussion on how to combine the best characteristics of game development and film creation into a visceral and affecting experience.”
VRFocus will be at VRDC and GDC to deliver the latest updates on the technology.
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