Room Scale virtual reality (VR) is one of the most exciting aspects of the tech right now, offering users the chance to get up out of their seats and walk around a virtual environment for the first time. But it also presents a whole new set of challenges for developers to work around. Jono Forbes, Lead Developer and Designer at Archean, will be talking about this during his upcoming session at the 2016 Virtual Reality Developers Conference (VRDC) and Game Developers Conference (GDC) in March. Forbes’ talk is titled ‘Architecting Archean: Simultaneously Building For Room-Scale and Mobile VR, AR, and All Input Devices‘.
“This talk encompasses lessons and techniques learned in supporting a wide range of VR and AR devices in Archean, including Rift, Vive, GearVR, Cardboard, Tango, and lots of third party physical, optical, and traditional inputs,” an official description reads. “The talk will focus on the codebase architecture, designed to separate hardware support from gameplay functionality by creating abstraction layers which let the developer add more platforms, and also more gameplay functionality, while neither adding any extra work for the other, as well as editor extensions and SDK managers for handling platform-specific scene and project setup automatically, allowing immediate building across wildly varied platforms.”
VRFocus will be at both VRDC and GDC to deliver the latest updates on VR tech and content.
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