The Game Developers Conference (GDC) 2016, taking place in March is one of the biggest videogame events to start the new year. Back in September GDC 2016 announced the Virtual Reality Developers Conference (VRDC) focusing solely on the VR industry to run in conjunction for two days. Now the VRDC has announced the first speaker sessions to be taking place.

Speaking as part of the entertainment track will be Pete Isenee, Senior Staff Engineer, HBO Code Labs. His talk will be on Creating Believable Human Characters in VR, giving attendees a look at the challenges and real-time performance limitations of taking a TV series featuring real people and bringing that experience to VR. He will be discussing techniques used to combine the best characteristics of game development and film creation, and reveal how to bring humans to life in VR.

The second session revealed is by Maxwell Planck, Technology Director at Oculus Story Studio, on Making Compelling and Immersive Story at 90 FPS. In his talk Planck will discuss how the creators of VR short films, “Henry” and “Lost,” needed to make difficult narrative decisions in order to make a strict 11-minute deadline. The session will provide a look at how the creative constraints of VR storytelling affect their craft.

GDC 2016 will be taking place on March 16th – 18th, in the Moscone Center, San Francisco, with the VRDC conferences taking place on Monday 14th – Tuesday 15th 2016.

VRFocus will be reporting on all the latest news from the conference as details are announced.

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