VR180 camera comparison: Z CAM K1 Pro, Vuze XR, Insta360 EVO (watch in headset)

VR180 camera comparison, starring Bryson Voirin and Zoey the Adventure Cat. Shot at Andy Goldsworthy’s Wood Line in San Francisco. Watch in YouTube VR using Oculus Go!

This is an extremely difficult scene for digital cameras to represent at high quality–there is a ton of detail, and many elements are in constant motion. I would only expect extremely high-end cameras to be able to capture it effectively, and the results would be almost impossible to distribute due to compression and bandwidth constraints.

Original footage from Z CAM K1 Pro, Humaneyes Vuze XR, and Insta360 EVO cameras. Spatial audio recorded using a Zoom H3-VR. Firmware up to date, with default processing using desktop studio apps as of late April, 2019. All clips put on a 5120×2560 sequence in Adobe Premiere Pro, and exported as h.264 at VBR 2-pass 50-65 Mbps (it will be 4K here on YouTube VR).

Note that the Insta360 EVO processes by default with positive disparity at infinity (meaning that infinity looks like it’s close to the camera). As a result, I find footage from the Insta360 EVO to be less comfortable in headset. This could be easily solved by Insta360 by doing a per-scene calibration by default during processing. In order to render the labels without depth conflicts in the Insta360 EVO footage, I had to place them 2 degrees closer than I did in the video from the Z CAM K1 Pro and Vuze XR. The Vuze XR used to have this issue, and only solved it by forcing a per-clip calibration in Vuze XR Studio 3.2.6328 (April 16, 2019). Vuze XR clips processed before April 16 will be very uncomfortable to view in headset–it’s worth re-processing any old clips you might have.

Next tests:

– simple / ideal scene (well-lit, simple scene, not much movement)
– low light

Download the 5K VR180 video files for local playback: https://www.dropbox.com/sh/rur0o2njibvo49b/AABFH1QLjhJTuP1M5R7lk1e6a?dl=0

source