Those that have been following VRFocus over the past year will know that popular indie developer Mike Bithell has been experimenting with virtual reality (VR) technology for some time. The developer noted that he was working with the Oculus Rift head-mounted display (HMD) last year and has stuck with it into 2015. Today, Bithell is finally announcing his first VR project in an expansion to his most recent release, Volume. That expansion is named Volume: Coda, and it’s headed first to PlayStation VR on PlayStation 4.
The news was confirmed over on the PlayStation Blog. There, Bithell revealed that Volume: Coda will be a free expansion that picks up after the end of the original title, which was a third-person stealth experience inspired by Metal Gear Solid and taking a new twist on the story of Robin Hood. In this new content, players will follow a new character named The Troubleshooter in a campaign with 30 news levels. The story will feature a new cast of voice actors. The developer also confirmed that the content will be available when PlayStation VR launches in the first half of 2016.
Note that Bithell says the expansion is on its way to PlayStation VR ‘first’, making it sound as if it could also end up on the Oculus Rift and HTC Vive on PC at some point.
New art for Volume: Coda can be seen below. Not only that but VR support will be added to the original title and even be integrated into the user-generated levels that players have been working with since its launch. Elsewhere, Bithell confirmed that the project is still on its way to the PlayStation Vita and that the title has now been patched with a new Checkpoints Update. This adds new modes and leaderboards for those that focus on stealth, as the original version was found to be ‘heavily sided’ for speedrunners instead.
A solid release date and pricing for PlayStation VR is yet to be announced. VRFocus will continue to follow both the HMD and Volume: Coda, reporting back with the latest updates on the project.
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