Its not even been two weeks since California-based developer Survios launched its high octane, gun toting virtual reality (VR) title Raw Data, and already a big feature packed update has arrived.

Top of the list are new hero abilities for the two selectable characters. For the gun wielding Bishop there’s a Fusion Charged Shot, and for sword expert Saija there’s Telekinesis. To gain the abilities players will need to steal Eden Corp technology then purchase it from the hero selection screen. And its not been made any easier as the Ninja Bot also has a new trick, Stealth. This allows it to sneak up on unaware players to attack.

Players now have a handy flashlight that automatically switches on when the Dark Source mission starts, game sequences can now be skipped and volume/mute controls have been added for voice chat in the in-game options menu.

There’s also been a load of balancing and gameplay improvements added, alongside various minor fixes.

As an extra bonus for those yet to pick up Raw Data for the HTC Vive, Survios is still running a discount promotion which will save players 20 percent off the normal price. Until 2nd August 2016, purchase Raw Data for £23.99 GBP rather than £29.99.

The full changlog of updates can be seen below, and VRFocus will continue its coverage of Raw Data, reporting back with any new announcements.

 

New Content / Functionality
Bishop: New Hero Ability – Fusion Charged Shot. Players must steal the technology from Eden Corp and purchase it from the Hero selection screen.

Saija: New Hero Ability – Telekinesis. Players must steal the technology from Eden Corp and purchase it from the Hero selection screen.

Ninja Bot: New Enemy Ability – Stealth. Will allow him to sneak up on players more easily.

Dark Source: Flashlight functionality has been added. Automatically activates at mission start on Bishop’s pistol and Saija’s Flash Blade.

Added volume and mute controls for voice chat in the in-game options menu.

Game Start sequences can now be skipped through with button input allowing players to get to the Showroom quicker. (Skip functionality is disabled for first-time game startup.)

 

Gameplay Improvements / Balance
Dark Source mission difficulty has been slightly reduced.

Data Core health has been slightly increased.

Teleshift now maintains player embodiment during movement, allowing players to melee attack/slice through enemies while Teleshifting.

A buffer zone around enemies has been added to help prevent Teleshifting too close.

Teleshifting is now limited with a stamina system to improve game balance.

Decreased pistol reloading distance and increased speed of reload animation. The reload animation can also now be interrupted by moving your hand away during the sequence.

Improved crawler vomit VFX to increase player awareness. Also decreased the time before the Crawler vomits on the player.

Updated VFX for Saija’s Flash Blade, including trails.

Improved Flash Blade hit reactions by making them bigger and more responsive to help with player feedback.

Improved pistol fire SFX.

Improved Bulletstorm VFX.

New fade-out material on view model of player avatar arms added.

Revamped ability cooldown/energy indicator UI. Gravity Thrust and Shurikens have temporary energy meters that are only visible on hand when triggering ability. Special Ability button UI now also has cooldown meters integrated.

Ability popup in the main menu now has information about controls and a link to the controls page.

Main menu now displays current number of players online.
Fixes
Fixed an issue that was preventing all open games from displaying in the multiplayer game search UI based on geographic proximity.

Fix implemented to prevent accidental pistol and ammo clip swapping.

Fixed an issue where the Crawler enemy was not always aligning properly to the front of the player.

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