As anyone following the PlayStation VR virtual reality (VR) head-mounted display (HMD) will know, creator Sony Computer Entertainment (SCE) is practically finished when it comes to hardware development. The specs for the consumer version of the device are already known, though the company has suggested there may be some minor tweaks before release. What isn’t finish, however, is the system software on the PlayStation 4 console to support PlayStation VR. According to SCE itself, this software will need to be ‘robust’.

Head of Worldwide Studios Shuhei Yoshida said as much in a recent interview with French site Gameblog. “You know, every show we come – GDC, E3 and Paris – we’re showing something new,” he said. “Hopefully people are seeing our progress. And as far as the hardware development is concerned for PlayStation VR, it’s going really, really well. But the team in Tokyo who is working hard now is the system software guys and the SDK people. Because hardware has been done but it requires a robust system software to support PSVR and also support the game developers. So that’s the next milestone we have to kind of reach. And of course we have to make sure we have a lots of variety of great games available at the launch of PSVR.

PlayStation VR is set to launch in the first half of 2016, though a specific date and price are yet to be confirmed. It’s hoped that SCE might share these details during its last major event for the year, the PlayStation Experience fan expo from 5th – 6th December in San Francisco, California. For now, we know the kit boasts a 1080p OLED display with a 120Hz refresh rate. This screen is also capable of ‘reprojecting’ experiences that run in 60fps natively into 120fps, taking pressure off of developers on the performance side.

VRFocus will continue to follow PlayStation VR closely, reporting back with the latest updates on it.

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