The first consumer virtual reality (VR) head-mounted displays (HMDs) may be gearing up for launch in the next few months, but there’s still plenty for each and every piece of hardware to improve on in the long term. One area that German company SensoMotoric Instruments believes will be key to the future of both VR and augmented reality (AR) is eye-tracking. This week at the 2016 Consumer Electronics Show (CES) in Las Vegas the team will be demonstrating its own eye-tracking platform that’s been enhanced with a new feature: foveated rendering.

Foveated rendering is a method of relieving some of the demands of VR processing by rendering the full resolution of an image only in the specific area that a player is looking at. This frees up hardware that won’t have to render the entire image, wasting power on areas that the player isn’t even looking at in the given moment. A first look at the company’s work can be seen in a video below.

“This is not just about foveated rendering, but also about how eye tracking improves social presence, general rendering to eye position and gaze interaction,” SMI’s Director of OEM Solutions Business Christian Villwock said. “I believe that eye tracking has to be part of every next generation HMD which means we are looking beyond those that land on the market in 2016.”

VRFocus is at CES 2016 to deliver the latest updates on all VR related tech.

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The post SMI to Demonstrate Foveated Rendering with Eye Tracking Tech at CES 2016 appeared first on VRFocus.

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