Things get a tad more technical with this session from 2015’s Oculus Connect 2. Presented by Tom Heath and Scott Bassett, both Senior Software Engineers at Oculus VR in ‘Integrating and Profiling VR in your Engine with the Oculus PC SDK’ the pair go into the process of actually bringing your virtual reality (VR) code to life.

Oculus’s official description is below:

‘Learn more about integrating virtual reality into a native C++ engine with the Oculus PC SDK. We’ll provide a step-by-step guide on bringing your code into VR, offer trouble-shooting guidance on how to get the integration and VR experience right, and help you avoid common pitfalls that have challenged VR developers around the world. We’ll also explore how to profile your VR app, including an in-depth look at performance analysis using ETW and GPU view.’

VRFocus will continue to bring you virtual reality (VR) related news, features and videos throughout the week. If you’re interested in seeing 2014’s original Oculus Connect you can watch all the videos on the VRFocus YouTube channel.

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The post Oculus Connect 2 Sessions: ‘Integrating and Profiling VR Oculus PC SDK’ appeared first on VRFocus.

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