When it comes to virtual reality (VR) obviously the visual presentation is the most important but when it comes to creating a truly immersive environment what you do with the audio can be the difference between a good application and a great experience. Discussing this in today’s session footage is Tom Smurdon, Audio Content Lead at Oculus.

‘3D audio is critical for creating a believable virtual world, and sound design for VR is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some of the sound design tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.’

VRFocus will continue to bring you virtual reality (VR) related news, features and videos throughout the week. If you’re interested in seeing 2014’s original Oculus Connect you can watch all the videos on the VRFocus YouTube channel.

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The post Oculus Connect 2 Sessions: ‘3D Audio: Designing Sounds for VR’ appeared first on VRFocus.

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