Last week NVIDIA held a conference in which it revealed a fair number of new products and initiatives, including its newest graphics cards, the GeForce GTX 1070 and GeForce GTX 1080, both which surpass the graphics card maker’s high-end cards, the GeForce 980, which is the current recommended graphics card for virtual realty (VR). Another announcement was of the company’s collection of mini-games, the NVIDIA VR Funhouse, and there is a trailer to accompany it too.

The mini-game collection is set in a fairground where layers can pop balloons, throw basketballs into hoops, and throw octopus against the wall, all to show off NVIDIA’s impressive graphics capabilities, and it was also said that it will be open sourced so it can be used as a learning platform for developers and artists to try their hand at creating similar experiences using the power of Unreal Engine 4 and the company’s latest high-end graphic card, the GeForce GTX 1080.

The main technologies that the VR Funhouse showcases are stated in NVIDIA’s blog: NVIDIA Flow, where the tech physically simulates real life physics such as the flame of a fire or the shooting of an arrow; NVIDIA HairWorks, where colourful hair can be seen to bounce and be flattened; PhysX for VR, which gives objects realistic behaviour when interacted with; NVIDIA FleX, where particle-based physical simulation is used all through the VR Funhouse; NVIDIA VRWorks Audio, which uses its Pascal GPUs to trace sound waves in real-time where it also reflects and propagates across the room; and VR SLI, where if the user has two GPUs they are able to render images for seperate eyes, maximising performance and minimising latency.

NVIDIA hasn’t stated a price or a date of the release of VR Funhouse, but as the two graphics cards will be released later this month and early in June it can only be assumed that the opensourced application will follow soon after.

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