Online racing simulator Live for Speed, which has supported the Oculus Rift virtual reality (VR) head-mounted display (HMD) since last year has received its latest patch. The new patch 0.6J2 doesn’t feature any new content but does add support for Valve and HTC’s, Vive headset as well as fixes and improvements.

Developed by Scawen Roberts, Eric Bailey and Victor van Vlaardingen, Roberts revealed the update in a Reddit post, writing: “We’ve released a test patch that supports the HTC Vive (through OpenVR). As you may know, our Rift support has been highly rated for some time now. The Vive support is really smooth on my computer. I’d be very pleased to hear from anyone who can test it on their Vive.”

The full changes from 0.6J to 0.6J2 are:

Graphics :

New reflections system and shaders for cars and buildings
Nearby objects are visible in new dynamic reflections on cars
Option to set number of dynamic reflections in main and mirror view
Misc option to enable a programmable post-processing shader

Misc :

New command /rsh to reload shaders (e.g. after editing externally)
Maximum number of controllers increased to 10 (was previously 8)
Updated translations – thank you translators

VR :

HTC Vive headset is now supported through OpenVR
Oculus Rift support now requires runtime 0.7 or later

Training lesson editor :

SHIFT+T on main entry screen to access lesson editor or list editor
Layouts for lessons must be copied from layout to training folder
SHIFT+T on training screen to view and test newly added lessons

Fixes :

Improved validity check when loading car colour settings

Users will need version 0.6J before adding the patch which can be downloaded from Live for Speed’s forum. VRFocus will continue to report on any further VR updates to Live for Speed as there’re announced.

-END-

The post Live for Speed Now Supports HTC Vive appeared first on VRFocus.

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