In-Game Photography Comes to NVIDIA’s VR Viewer with Ansel

    Earlier this month NVIDIA announced Ansel, a new software program designed to enhance the capabilities of the burgeoning videogame photography scene. Enthusiasts can now share and view their images in both 2D and stereoscopic 3D, as well as 360 degree captures for virtual reality (VR) viewers, in NVIDIA’s VR Viewer application.

    Gifting enthusiasts with the ability to capture images of in-game content with a customisable camera system, Ansel is the first software designed for the purpose of in-game photography from a driver level. Compatible with all PC titles, Ansel offers a suite for capturing and editing in-game content. Moreover, developers who integrate Ansel support into their products can offer free camera movement, after effects and much more to the audience with very minimal effort.

    Future titles set to support Ansel as standard include Epic Games’ Unreal Tournament and Paragon, Boss Key Productions’ LawBreakers and No Man’s Sky. Already supporting the technology are The Witcher III: Wild Hunt and Tom Clancy’s The Division.

    The VR Viewer application, now available for Android devices and coming soon to iOS, allows in-game photography enthusiasts access to a short collection of NVIDIA’s in-house creations, including images from the likes if The Witcher III: Wild Hunt and The Witness. Local images can be viewed in 2D, stereoscopic 3D and/or 360 degrees, and adding additional images to the application is as simple as transferring them to your device.

    In-Game Photography Comes to NVIDIA’s VR Viewer with Ansel

    The announcement of Ansel came alongside the reveal of the GeForce GTX 1080 and GeForce GTX 1070 graphics cards, launching later this month and in June 2016 respectively, which will both support Ansel as standard. You can find out more about NVIDIA’s GeForce GTX 1000 series in a handy graphics card comparison guide, and be sure to stay here at VRFocus for more coverage of NVIDIA’s efforts to support modern VR.

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