Graphine, a Belgian-based middleware company behind texture streaming and texture compression software Granite for the video game and 3D visualization industries, has announced the latest update. The Granite software development kit (SDK) 3.0 has been in development for the last seven months, and features a major redesign of the layer and caching systems, performance optimizations, more efficient video memory usage, and a smaller size on disk.
“Granite SDK 3.0 is a major update from Granite SDK 2.6 and a significant redesign that prepares Granite for the future,” says Aljosha Demeulemeester, Graphine CEO in a statement. “The upgrade gives artists total material freedom. It also contains many optimizations that make Granite – already the most advanced and optimized streaming system – even faster.”
Not just a streaming system for large textures, the software can be used for any texture data in videogame scenes with high pixel density. It streams 2K, 4K, 8K, 16K textures up to 256K, minimizing the video memory needed to less than 1GB. It also removes loading times while allowing hundreds of PBR materials, huge material masks or massive lightmaps. This should enable virtual reality (VR) applications to run solidly at 90FPS whilst still having great graphics.
Granite SDK 3.0 is available from Graphine as a stand-alone SDK that’s able to integrate into game engines and as a plugin for Unreal Engine 4 and Unity 3D.
VRFocus will continue to bring you the latest updates to Granite, as Graphine releases further details.