Coatsink Explains Gang Beasts VR’s Origins and Teases Implementation

    Plenty of new virtual reality (VR) videogames were announced during Oculus VR’s Oculus Connect developer conference in Hollywood, California last month. Perhaps the most surprising reveal was that Boneloaf’s manic multiplayer brawler, Gang Beasts, is coming to the Oculus Rift head-mounted display (HMD). The upcoming support is being made possible with the help the UK-based Esper developer, Coatsink Software. Recently, the studio explained to VRFocus how the exciting proposition of Gang Beasts VR came about.

    Designer Jonathon Wilson explained as much to VRFocus in an interview that will be published later this week. “So obviously we’ve known Boneloaf, the guys that do Gang Beats, for a while,” Wilson said. “And we’ve spoken to them at length a lot. At the minute we are primarily going to help them bring it to VR. What that experience entails we’re not really going to discuss that quite yet. It will be more of a multiplayer component. Obviously you don’t want to be getting punched in the face in VR, we’re sure that could be quite jarring. But you will kind of get to see it from a new perspective and manipulate players in a different way.”

    It sounds like Gang Beasts‘ VR support will go beyond simply letting players watch the violence unfold in VR, then. It’s also far from Coatsink Software’s only VR project; the developer is also bringing the original Esper over from Gear VR to the Oculus Rift in time for the launch of the CV1 in Q1 2016, and is also working on the sequel, Esper 2, for Gear VR.

    Check back with VRFocus later in the week for the full interview with Wilson on Coatsink Software’s work in VR.


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