GDC 2016 is a fountain of good news for virtual reality (VR) developers and fanatics alike, with announcements happening constantly throughout this week; however it is often geared towards major releases. Autodesk has announced this week that it has added support for PC-based head-mounted displays (HMD) such as the HTC Vive and Oculus Rift on its indie-friendly VR engine, Stingray.
The Stingray v1.2 update helps and encourages the speed of common tasks within the engine, helping indie game devs produce their own VR creations. Highlights of the new update are: Expanded VR support, including the previously mentioned HTC Vive and Oculus Rift; multi-core compilation, which helps with faster project and asset import with multi-CPU compiling; and general workflow improvements, including adjusting animated environments and features, UI flexibility, a unit component editing tool that moves and animated sub-components of units, and rendered outline highlights to make lost objects found easier.
It was said in the press release that throughout GDC Autodesk will present Stingray technology demos, including a session on building VR experiences.
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